(01) A studio for things you have to look at twice. We build perceptual systems — anamorphic sculpture, chiaroscuro relief, generative tooling — where the work and the angle you see it from are the same idea.
Most images sit still. Ours resolve — a smear of pixels that snaps into a face when you stand in the one right spot, a flat plate that throws a portrait in raking light, a lattice of beads that is noise from here and a logo from there. We make the looking part of the work. Twenty years of it — Gun Country, The Immigrant, portraits of Michael Jordan and Barack Obama, the centerpiece at Google Playa Vista, installations for TED and Nike. Now the studio builds its own tools, and the work has gotten stranger.
Stills don't do it justice — these move. Tap any to expand.
A collaboration with Leo Messi, built from Adidas soccer shoes. From every wrong angle it's a wall of boots. From the one designed angle the shoes assemble into a 10 and a 15 — his jersey number, and his fifteen years as a professional.
This is what a commission looks like: an idea that matters to you, returned as an object that only gives it up from one point of view. The angle is the signature.
Commission a piece →We start from the vantage point — the one place the piece is meant to be seen from. Everything else is derived from it.
Custom generative tooling — depth maps, relief solvers, bead lattices — tuned to your source material, not a stock filter.
What you approve on screen is byte-identical to what gets fabricated. No divergence between the render and the object.
Export to fabrication — relief plate, strung sculpture, struck coin — and hand you something you can hold and hang.
TED · NIKE · GOOGLE · ESPN · TOYOTA · ATLANTA HAWKS · McCORMICK · BOMBARDIER · A&E · TARGET